Sony on Tuesday officially confirmed its next-generation virtual reality system for the PlayStation 5 as the PlayStation VR2. The PlayStation VR2 will work with the next-gen VR controller Sony unveiled last March and it will be called the PlayStation VR2 Sense controller.
Sony’s next-gen VR system will offer 4K, HDR, 110-degree field of view, and foveated rendering. On supported OLED panels, players will have a viewing resolution of 2000×2040 per eye and frame rates of 90/120Hz. The PlayStation VR2 will also offer headset-based controller tracking thanks to the integrated cameras embedded in the VR headset. Sony says players movement and the directions they look into will be reflected in-game without the help of an external camera.
Other features as described on the PlayStation blog are:
- New Sensory Features: PS VR2 Sense Technology combines eye tracking, headset feedback, 3D Audio, and the innovative PS VR2 Sense controller to create an incredibly deep feeling of immersion. Headset feedback is a new sensory feature that amplifies the sensations of in-game actions from the player. It’s created by a single built-in motor with vibrations that add an intelligent tactile element, bringing players closer to the gameplay experience. For example, gamers can feel a character’s elevated pulse during tense moments, the rush of objects passing close to the character’s head, or the thrust of a vehicle as the character speeds forward. Additionally, PS5’s Tempest 3D AudioTech makes sounds in the player’s surroundings come alive, adding to this new level of immersion.
- Eye Tracking: With eye tracking, PS VR2 detects the motion of your eyes, so a simple look in a specific direction can create an additional input for the game character. This allows players to interact more intuitively in new and lifelike ways, allowing for a heightened emotional response and enhanced expression that provide a new level of realism in gaming.
Sony did not reveal the headset yet or state the release date or pricing information. Sony however revealed a game designed for the PlayStation VR2 from Guerrilla Games, Horizon Call of the Mountain.
PlayStation VR2 Headset Specifications
- Display method: OLED
- Panel resolution: 2000 x 2040 per eye
- Panel refresh rate: 90Hz, 120Hz
- Lens separation: Adjustable
- Field of View: Approx. 110 degrees
- Sensors: Motion Sensor: Six-axis motion sensing system (three-axis gyroscope, three-axis accelerometer) Attachment Sensor: IR Proximity sensor
- Cameras: 4 cameras for headset and controller tracking, IR camera for eye tracking per eye
- Feedback: Vibration on headset
- Communication with PS5: USB Type-C
- Audio Input: Built-in microphone
- Output: Stereo headphone jack
PlayStation VR2 Sense Controllers Specifications
- Buttons: [Right]
- PS button, Options button, Action buttons (Circle / Cross), R1 button, R2 button, Right Stick / R3 button. [Left]
- PS button, Create button, Action buttons (Triangle / Square), L1 button, L2 button, Left Stick / L3 button
- Sensing / Tracking Motion Sensor: Six-axis motion sensing system (three-axis gyroscope + three-axis accelerometer) Capacitive Sensor: Finger Touch DetectionIR LED: Position Tracking
- Feedback: Trigger Effect (on R2/L2 button), Haptic Feedback (by single actuator per unit)
- Port: USB Type-C Port
- Communication: Bluetooth Ver5.1
- Battery Type: Built-in Lithium-ion Rechargeable Battery